


To start with, we’re launching “Hunted, Part One”, where you have to escape a murderous bear stalking you from Pleasant Valley to Mystery Lake, with only the Distress Pistol for protection. These challenges add objective-based gameplay to the core Sandbox experience. We’ve added Challenge Modes to the Sandbox. Overall we think this improves the player experience by keeping the gameplay flow uninterrupted. The new Streamlined Status screen lets you quickly check on your Condition, Calories, and other important survival information without needing to refer to a separate screen that pulls you out of the game world. The Radial has also made it possible to add a subset of basic craftables made directly from the menu, rather than requiring the use of a Workbench to make simple items like Torches, Bandages, Tinder Plugs, etc. The new Radial Menu replaces the previous Actions Panel and puts all the player’s major gameplay actions within one or two clicks or button-presses. To support our goals of deep immersion and informed decision-making, we have completely overhauled our user interface.

We’ve just updated The Long Dark Sandbox to v.321, which we’re calling “Tireless Menace”. New Update! The Long Dark Sandbox Updated to v.321: “Tireless Menace”
